Skip to content

๐Ÿ‘‹ Welcome to EmbodiedGen V2

๐ŸŒ Project Page GitHub ๐Ÿ“„ arXiv ๐Ÿค— Dataset ๐ŸŽฅ Video

EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI.

From intent to executable 3D worlds. EmbodiedGen compiles language, images, and edit commands into simulation-ready 3D worlds โ€” physically plausible assets, large-scale scenes, and task-driven interactive environments, deployable across every major robotics simulator.

EmbodiedGen V2 Overview

What can it do?

  • ๐Ÿงฑ Generate โ€” Sim-Ready Assets


    Turn a single image or a text prompt into a simulation-ready asset: metric geometry, collision proxy, and physical properties.

    โ†’ Image-to-3D ยท Text-to-3D ยท Texture Generation ยท Soft-Body Simulation ยท Affordance

  • ๐Ÿ  Scale โ€” Large-Scale Scenes


    Multi-room, navigable, instance-editable houses and photo-realistic 3DGS backgrounds at controllable complexity.

    โ†’ Room Generation ยท 3D Scenes

  • ๐ŸŒ Compose โ€” Task-Driven Worlds


    Natural-language tasks become physically stable, directly loadable interactive layouts with robots and objects.

    โ†’ Layout Generation ยท Digital Twin Creation

  • ๐Ÿ’ฌ Edit โ€” 3D Vibe Coding


    Build and edit deployable world states through dialogue โ€” every instruction a bounded, physics-validated skill call.

    โ†’ 3D Vibe Coding

  • ๐Ÿ“ฆ Export โ€” Any Simulators


    One standardized layout loads consistently across SAPIEN, Isaac Sim, Isaac Gym, MuJoCo, Genesis, and PyBullet.

    โ†’ Any Simulators

  • ๐Ÿค– Train โ€” Robot Learning


    Generated worlds double as online training environments: parallel gym envs, trajectory recording, grasp evaluation.

    โ†’ Robot Learning

Start with the Installation Guide, then follow the Tutorials. Online demos live in Services.