π Welcome to EmbodiedGen V2
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI.
From intent to executable 3D worlds. EmbodiedGen compiles language, images, and edit commands into policy-ready 3D worlds β physically plausible assets, large-scale scenes, and task-driven interactive environments, deployable across major simulators.

What can it do?
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π§± Generate β Sim-Ready Assets
Turn a single image or a text prompt into a simulation-ready asset: metric geometry, collision proxy, and physical properties.
β Image-to-3D Β· Text-to-3D Β· Texture Generation Β· Soft-Body Simulation Β· Affordance
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π Scale β Large-Scale Scenes
Multi-room, navigable, instance-editable houses and photo-realistic 3DGS backgrounds at controllable complexity.
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π Compose β Task-Driven Worlds
Natural-language tasks become physically stable, directly loadable interactive layouts with robots and objects.
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π¬ Edit β 3D Vibe Coding
Build and edit deployable world states through dialogue β every instruction a bounded, physics-validated skill call.
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π¦ Export β Any Simulators
One standardized layout loads consistently across SAPIEN, Isaac Sim, Isaac Gym, MuJoCo, Genesis, and PyBullet.
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π€ Train β Robot Learning
Generated worlds double as online training environments: parallel gym envs, trajectory recording, grasp evaluation.
Start with the Installation Guide, then follow the Tutorials. Online demos live in Services.